The metaverse is coming, but Big Tech’s latest obsession needs safeguards

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Ariana Grande will be the latest artist to host a concert in the metaverse via 'Fortnite.' (Image: Epic Games)
Ariana Grande will be the latest artist to host a concert in the metaverse via 'Fortnite.' (Image: Epic Games) · Epic Games

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Our future digital reality will need rules to keep people safe online

On Aug. 6, pop star Ariana Grande will kick off her latest concert. But the show won’t be in front of a packed arena. Instead, she’ll perform in front of thousands of fans via Epic Games’ “Fortnite.”

The Rift Tour, as the concert is called, will run from Aug. 6 to Aug. 8 and feature five shows that “Fortnite” players can join and watch virtually with their friends. Grande joins a growing number of artists including Travis Scott and Killer Mike entering the tech industry’s newest obsession: the metaverse.

A persistent and virtual world accessible through augmented reality, virtual reality, or even smartphones, the metaverse is being hyped by CEOs ranging from Facebook’s (FB) Mark Zuckerberg and Microsoft’s (MSFT) Satya Nadella to Nvidia’s (NVDA) Jensen Huang, and, of course, Epic’s Tim Sweeney.

The pandemic — and its accompanying social distancing — has also made the idea of a virtual world more appealing, especially as the Delta variant spreads. I, for one, have used a number of virtual and augmented reality apps since the pandemic. While they’re still in their early days, these apps reveal a sneak preview of the metaverse.

“The notion is that all of us can join a shared virtual space where we get to be spatially arranged with one another in a similar manner that you'd have in the real world, but combining that with all the things that virtual worlds offer — the ability to create and build 3D content on the fly and to do things that are fantastical,” explained Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab.

But the metaverse comes with risks. Experts warn that metaverse hosts like Facebook and Epic need to address practical concerns before they create full-fledged, digital worlds. Political disinformation, user harassment, and crypto scams already pervade the digital world, and they’ll only become bigger problems as we enter the metaverse — unless companies tackle them head-on.

Accountability in the metaverse

To help visualize the metaverse, it’s best to think of it as a digital version of reality. The online life simulator “Second Life” is a form of metaverse where you create your own avatar and explore a virtualized version of the real world, as are, to a degree, massive multiplayer online games like “World of Warcraft.” The gist is you have an avatar that you customize and use to interact with other people’s avatars in a virtual setting.