'Detroit: Become Human' review: Strong characters make your choices matter

“Detroit: Become Human” is a game that wants all of your choices to matter. And while that’s something video games have promised for years, “Detroit” might be the first to deliver on that goal.

From how you reply to other characters, to the split-second decisions you make during a scuffle, to whether you peer into an open doorway, nearly every action you make in “Detroit” feels as though it would impact the game’s narrative and, eventually, its final outcome.

That’s an impressive feat on its own, but this PlayStation 4 (SNE) exclusive also packs a story that at times punches you square in the gut and at others sends your heart racing. It’s not a perfect game — I had problems with the controls at times and quick-time events that felt overwhelming— but this is easily the best title to date from developer Quantic Dream.

Choose wisely

“Detroit” tells a story of how the creation of androids impacts the world through the eyes of three different android protagonists: Connor, a negotiator; Kara, a housekeeper, and Markus a companion. It does this using a branching narrative system connected by a flowchart.

The flowchart shows you all of the decisions you made in a chapter along with those you could have.
The flowchart shows you all of the decisions you made in a chapter along with those you could have.

But the flowchart is only visible after you complete each game chapter, so it won’t influence your decision-making while playing. The choices you ended up making are shown on the chart, while those you could have made are greyed out, incentivizing you to go back and replay so you can discover every outcome possible.

A movie you play

Like previous Quantic Dream offerings, “Detroit” is more of an interactive story than a traditional video game, so you won’t be able to freely explore your world. Instead, you more or less guide your character to different points and interact with objects like doors, televisions, humans and other androids.

“Detroit” also brings back quick-time events, moments when you have to quickly press a button to perform a certain movement. I’m not a huge fan of quick-time events, which isn’t exactly controversial considering they largely went out of fashion in gaming a few years ago. But it’s not a huge problem in “Detroit,” since it’s designed to be less of a free-form game.

Kara’s story takes a look at domestic violence and loss.
Kara’s story takes a look at domestic violence and loss.

What is an issue is how many individual buttons you have to press to perform certain tasks. At one point I found myself pressing three different buttons and then having to physically flick my controller upward to get my character to do something. It doesn’t happen too often, but when it does, it feels onerous.

“Detroit’s” controls also felt clunky at times, especially when I was racing around an area trying to locate a missing android. Movement isn’t very fluid — unless you’re playing as Markus, who can occasionally sprint. But if you’re playing as Kara or Connor, you’ll feel like your legs are slabs of concrete.