Electronic Arts (EA) Up 1.7% Since Last Earnings Report: Can It Continue?

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A month has gone by since the last earnings report for Electronic Arts (EA). Shares have added about 1.7% in that time frame, underperforming the S&P 500.

Will the recent positive trend continue leading up to its next earnings release, or is Electronic Arts due for a pullback? Before we dive into how investors and analysts have reacted as of late, let's take a quick look at the most recent earnings report in order to get a better handle on the important drivers.

Electronic Arts (EA) Q1 Earnings Decline Y/Y, Revenues Rise

Electronic Arts reported first-quarter fiscal 2021 earnings of $1.25 per share, which declined 73.7% year over year.

Revenues however rose 20.7% year over year to $1.45 billion. At the beginning of fiscal 2021, EA changed the way in which it reports net bookings. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. Net bookings increased 77.7% year over year to $1.39 billion.

The Zacks Consensus Estimate for earnings and revenues was pegged at 82 cents per share and $1.07 billion, respectively.

Quarter Details

EA’s full game revenues (24.6% of total revenues) grew 37% year over year to $359 million. Net bookings from full games increased 202% year over year to $287 million.

Moreover, live services and other revenues (75.4% of total revenues) rose 16.2% year over year to $1.1 billion. Net bookings from live services increased 61% year over year to $1.1 billion.

Further segregating full-game revenues, full-game download revenues increased 68% year over year to $233 million. Revenues from packaged goods increased 5% year over year to $136 million.

Based on its platforms, revenues from console increased 23% year over year to $932 million. Net bookings from console increased 98% year over year to $824 million.

Revenues from PC/browser were up 28% year over year to $325 million. Net bookings from PC/browser increased 74% year over year to $340 million.

Revenues from mobile platform increased 3% year over year to $202 million. Net bookings from mobile increased 32% year over year to $226 million driven by strong popularity of sports titles in Asia.

Important Game & Player Metrics

The company launched two games during the quarter namely Command & Conquer Remastered, which became a top-selling title on Origin and Steam, and Burnout Paradise Remastered on Nintendo Switch.

Additionally, EA delivered more than 30 new content updates for console and PC titles, including two major game expansions, as well as more than 50 updates to mobile games.

Moreover, during the quarter, EA launched nearly 30 titles on the Steam platform. Origin business grew 75% year over year by opening up the ability for Steam and Origin players to play together.

Moreover, Madden NFL 20 is delivering the highest engagement levels with player acquisition growth of nearly 140% year over year.

Further, FIFA grew year over year in the fiscal first quarter. Acquisition of new and returning players in FIFA grew more than 100% year over year with more than 7 million joining during the quarter.

Moreover, FIFA Online continued to perform strongly, engaging nearly 30 million players to date especially in Asia amid coronavirus lockdown.

Notably, fiscal first quarter 2021 saw the most game sessions played and highest revenue total since the launch quarter for Apex Legends. Engagement in Season 5 reached the highest levels since its first new season of content. The in-game event, Lost Treasures had more than 96 million hours played in the first two weeks. Apex Legends Season 5 outperformed in each of the two prior seasons, even before COVID-19 stay-at-home orders were rolled out.

The Sims 4 now has more than 30 million players life-to-date across all platforms, and daily, weekly and monthly active player totals in the game reached record highs in the first quarter.