'Super Smash Bros. Ultimate' review: An audacious and accessible fighter

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‘Super Smash Bros. Ultimate’ is an absolutely massive game that’s easy to jump into, but tough to master. (image: Nintendo)
‘Super Smash Bros. Ultimate’ is an absolutely massive game that’s easy to jump into, but tough to master. (image: Nintendo)

Nintendo’s (NTDOY) “Super Smash Bros. Ultimate” is the epitome of excess. The fighting title, which lets you play as, and slap around, some of gaming’s most iconic characters, is an absolutely audacious example of what a game can be when companies from across the industry lower their guard in the name of fun. And dollars, of course.

Available Dec. 7 for the Switch, “Super Smash Bros. Ultimate” is the latest offering in the 20-year-old fighting game franchise, and it is easily the biggest and best yet. There are more game modes, more collectibles and more characters to unlock in “Super Smash Bros. Ultimate” than I’ve seen in any other game of its ilk.

But it isn’t without a few niggling flaws here and there. The new World of Light adventure mode, for instance, takes a bit to get the hang of, but outside of that, this is easily the best “Smash Bros.” to-date, and one of the most accessible fighting games around.

So many options

“Super Smash Bros. Ultimate” is an embarrassment of riches. In addition to a handful of new brawlers, every fighter to have ever appeared in a “Smash” game has returned. In total, there are more than 70 fighters. On top of that there is an absurd amount of fighting stages, each of which have variant versions.

There’s an incredibly ridiculous number of fighters to choose from.
There’s an incredibly ridiculous number of fighters to choose from.

Then there are the game modes. There’s of course, Classic mode, in which you can choose a single character and fight through stages to the final boss, and then there’s the various Smash modes for when you just want to throw down with friends.

A fighting role-playing game

New to “Super Smash Bros. Ultimate” is a mode called World of Light.

This is basically the game’s story mode, and boy is it huge. The general conceit is that all of your favorite video game characters have been captured by the evil Galeem, who is using them to create evil copies. Still other characters have been turned into spirits that control those copies like puppets. Your goal is to free all of the trapped fighters and spirits and take down Galeem.

I usually end up getting bored with fighting games pretty quickly. Sure, I unlock all of the characters, which is fun, but once that’s over, I’m usually done with the title.

The game map in World of Light mode is enormous.
The game map in World of Light mode is enormous.

“Super Smash Bros. Ultimate” is a completely different type of fighting game, though. The World of Light mode lets you travel around a giant game map fighting cloned characters in different stage scenarios that never feel exactly the same. At one point the floor can be lava, or sticky, or there could be high winds that blow you off the level entirely.

Beyond that, each spirit you unlock has its own attributes, which you can use to improve your fighter. Here’s how it works. You start off with one fighter, the cheapest of them all: Kirby. As you advance through stages, you’ll collect spirit cards. Those spirits are broken down into primary spirits and support spirits.