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Note: Industry performance is calculated based on the previous closing price of all industry constituents
Largest Companies in This Industry
View MoreName | Last Price | 1Y Target Est. | Market Weight | Market Cap | Day Change % | YTD Return | Avg. Analyst Rating |
---|---|---|---|---|---|---|---|
| 72.57 | 35.71% | | | | Buy | |
| 223.96 | 31.31% | | | | Buy | |
| 149.98 | 31.17% | | | | Buy | |
| 7.79 | 1.51% | | | | Buy | |
| 70.00 | 0.23% | | | | Buy | |
| 10.00 | 0.07% | | | | Buy |
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Top Performing Companies
View MoreName | Last Price | 1Y Target Est. | YTD Return |
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| 223.96 | | |
| 72.57 | | |
| 149.98 | | |
| 10.00 | | |
| 70.00 | |
High Growth Companies
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Electronic Gaming & Multimedia Research
View MoreDiscover the Latest Analyst and Technical Research for This Industry
Analyst Report: Take-Two Interactive Software, Inc.
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
RatingPrice TargetAnalyst Report: Roblox Corporation
Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
RatingPrice TargetTTWO: Raising target price to $242.00
TAKE-TWO INTERACTIVE SOFTWRE has an Investment Rating of HOLD; a target price of $242.000000; an Industry Subrating of High; a Management Subrating of Low; a Safety Subrating of Medium; a Financial Strength Subrating of Medium; a Growth Subrating of Low; and a Value Subrating of Medium.
RatingPrice TargetTTWO: Raising target price to $173.00
TEXAS ROADHOUSE INC has an Investment Rating of HOLD; a target price of $173.000000; an Industry Subrating of Low; a Management Subrating of Medium; a Safety Subrating of Medium; a Financial Strength Subrating of Medium; a Growth Subrating of Medium; and a Value Subrating of Medium.
RatingPrice Target