Electronic Gaming & Multimedia
Companies that primarily develop or publish video games and other multimedia software applications for devices that include personal computers, video game systems, cellphones, tablets, and other portable media players.
Market Cap
132.432B
Industry Weight
2.26%
Companies
24
Employees
35,150
Electronic Gaming & Multimedia S&P 500 ^GSPC
Loading Chart for Electronic Gaming & Multimedia

Day Return

Industry
0.18%
S&P 500
0.77%

YTD Return

Industry
17.87%
S&P 500
5.08%

1-Year Return

Industry
46.47%
S&P 500
9.34%

3-Year Return

Industry
0.18%
S&P 500
35.21%

5-Year Return

Industry
26.78%
S&P 500
94.60%

Note: Industry performance is calculated based on the previous closing price of all industry constituents

Largest Companies in This Industry

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Name
Last Price
1Y Target Est.
Market Weight
Market Cap
Day Change %
YTD Return
Avg. Analyst Rating
70.77 72.57 35.71% 46.441B -1.46% +22.31%
Buy
231.84 223.96 31.31% 40.717B +2.89% +25.95%
Buy
154.54 149.98 31.17% 40.532B -0.13% +5.63%
Buy
5.28 7.79 1.51% 1.968B -1.68% -23.92%
Buy
16.44 70.00 0.23% 297.669M -1.14% -14.99%
Buy
5.02 10.00 0.07% 89.7M -2.71% -0.20%
Buy

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Top Performing Companies

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Name
Last Price
1Y Target Est.
YTD Return
231.84 223.96 +25.95%
70.77 72.57 +22.31%
154.54 149.98 +5.63%
5.02 10.00 -0.20%
16.44 70.00 -14.99%

High Growth Companies

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Name
Last Price
Growth Estimate
YTD Return
154.54 +12.14% +5.63%
5.28 +7.81% -23.92%
231.84 +2.02% +25.95%
70.77 -16.04% +22.31%
5.02 -56.75% -0.20%

Electronic Gaming & Multimedia Research

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Discover the Latest Analyst and Technical Research for This Industry

  • Analyst Report: Take-Two Interactive Software, Inc.

    Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

    Rating
    Price Target
     
  • Analyst Report: Roblox Corporation

    Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

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    Price Target
     
  • TTWO: Raising target price to $242.00

    TAKE-TWO INTERACTIVE SOFTWRE has an Investment Rating of HOLD; a target price of $242.000000; an Industry Subrating of High; a Management Subrating of Low; a Safety Subrating of Medium; a Financial Strength Subrating of Medium; a Growth Subrating of Low; and a Value Subrating of Medium.

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    Price Target
     
  • TTWO: Raising target price to $173.00

    TEXAS ROADHOUSE INC has an Investment Rating of HOLD; a target price of $173.000000; an Industry Subrating of Low; a Management Subrating of Medium; a Safety Subrating of Medium; a Financial Strength Subrating of Medium; a Growth Subrating of Medium; and a Value Subrating of Medium.

    Rating
    Price Target
     

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