Augmented Reality Stocks: What to Watch in 2018

Augmented reality made some huge strides in 2017. On the mobile side, Apple (NASDAQ: AAPL) updated iOS so that developers could build augmented reality (AR) apps and games, which instantly gave millions of mobile users access to AR like never before, all without having to buy a new device.

Social media didn't escape the AR craze in 2017, either. Facebook (NASDAQ: FB) tweaked its flagship app, Facebook Messenger, and updated Instagram to bring in more AR features to all three. And with the company's more than 2 billion monthly active users, Facebook is setting itself up to be one of the most influential AR companies around.

And, of course, Microsoft (NASDAQ: MSFT) continued to plow ahead into the AR hardware space with more use cases for its Hololens headset, announcing that it will bring a redesigned version in 2019.

All of these moves have helped lay the foundation for the mass adoption of augmented reality, and in 2018 we'll likely see a whole lot more from these companies. The AR market is expected to be worth $165 billion by 2024, so let's look at how these companies could benefit next year and beyond.

Close-up of a man's eye with technology icons around it.
Close-up of a man's eye with technology icons around it.

Image source: Getty Images.

Mobile AR goes more mainstream

When Apple launched its ARKit for developers months ago, it said that the company would soon become one the biggest AR platforms on the planet simply because of the number of people using the company's iOS mobile operating system. And in 2018 we'll get to see how well Apple's plan was executed.

Already some companies are making AR apps more mainstream. IKEA's Place app allows its users to virtually place furniture inside of their home, move it around, and get a feel for how it looks before they buy it. It's a simple idea, but it's apps like this -- that are now more readily available through Apple's App Store -- that will make online shopping even easier.

Of course, Apple is likely to benefit from AR's adoption for mobile games as well. Instead of gaming being relegated to an iPhone or iPad screen, users can now put those games on the tables and floors of their homes and interact with them in new ways.

If AR games and apps don't seem like all that big of a deal, consider that Nintendo's Pokemon Go, the breakout AR game for iOS in 2016, surpassed the $500 million revenue mark faster than any other app before it and has brought in $1 billion in sales since its release. Sure, not all AR games will be as successful as Pokemon Go, but the game proved there's strong demand among mobile users for AR apps. Revenue from consumer mobile AR apps is expected to reach $1.2 billion in 2018, up from $725 million in 2016, and hit $15.5 billion by 2022. With Apple already leading the way with AR apps, the company should benefit as this tech goes even more mainstream in 2018.