D-BOX Technologies Reports Record Revenues and Net Profit in Second Quarter Fiscal 2025

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D-BOX Technologies Inc.
D-BOX Technologies Inc.

All dollar amounts are expressed in Canadian currency
(1) Please refer to " Non-IFRS financial performance measures " in this press release

Q2 FISCAL 2025 HIGHLIGHTS

  • Record total revenues of $12.1 million, up 12% vs Q2 2024

  • Record adjusted EBITDA1 of $2.9 million, or 24% of total revenues

  • Record net profit of $2.1 million, or 17% of total revenues

  • YTD 2025 cash from operating activities of $3.0 million

MONTREAL, Nov. 12, 2024 (GLOBE NEWSWIRE) -- D-BOX Technologies Inc. (“D-BOX” or the "Company") (TSX: DBO) a world leader in haptic and immersive experiences, today reported financial results for the second quarter ended September 30, 2024.

“We are pleased with the positive momentum we've seen this quarter across our revenue streams despite a challenging environment. We are diligently executing our strategy by focusing on three key commercial markets - theatrical, sim racing and simulation and training - all of which have shown revenue growth this quarter. By scaling our operations, we are surpassing the topline inflection point and positioning D-BOX for continued and enhanced profitability. We are also encouraged to see the industry slowly regaining momentum following last year’s disruptions,” said Sebastien Mailhot, President and Chief Executive Officer of D-BOX.

Q2 2025 Operating Results

In the second quarter, revenues reached a record $12.1 million, up $1.3 million, or 12%, over the prior year. This included a record $8.9 million from system sales, up 3%, and a record $3.2 million from royalties, up 49% from $2.1 million last year, driven by our increased footprint and the success of blockbuster release Deadpool & Wolverine in the second quarter.

Our system sales in the Entertainment markets totaled $6.8 million including $6 million of revenue in theatrical and sim and racing – two key commercial markets – which together were up 21% over the prior year. Revenue growth in these markets was primarily driven by the continued rollout to major theatrical customers, highlighted by the addition of 22 net new screen installations, bringing our total to 955 screens as of September 30, 2024. Sales were further supported by the growing deployment of sim racing centers and the strengthening of our customer and business relationships, notably with the Federation Internationale de l'Automobile (FIA). Our third key commercial market, Sim and training, ended the quarter with $2.1 million in system sales, up 3% from the previous year, pointing to stability with our industrial customers. Revenue growth in system sales was partly offset by the $1 million impact of exiting the direct-to-consumer hardware market, as previously communicated. This reflects our strategic decision to concentrate on our best-performing commercial markets.