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GDC 2019: Steam's business update touts features, but no changes to revenue share

GDC 2019: Steam's business update touts features, but no changes to revenue share

Valve is addressing review bombing and antiquated storefront presentation, but not how much money it's paying out to devs.

Mike Futter,Sat, 23 Mar 2019 00:39:00

Developers hoping for a surprise announcement from Valve, possibly to bring Steam’s revenue share in line with Epic’s, are out of luck. Instead, Valve took an hour at GDC to talk about Steam’s recent and upcoming features in an effort to answer a lingering question among developers: “What have you done for me lately?”

One of the biggest problems on Steam comes in the form of review bombing. Users angry about content, design decisions, or business choices have been known to flood developers’ store pages and push down the user review metrics.

Valve tried to fix the review bombing issue in 2017, adding graphs and alerts to sudden and drastic volume of reviews. This didn’t go far enough, with games like Metro 2033 and Metro: Last Light getting hit with a flood of negative reviews after Metro Exodus was announced as an Epic Games Store exclusive.

In addition to recently announced features to combat review bombing, developers can now hit the alarm, a “Call for Help” button that rallies Steam support when a game is being targeted. In some cases, this won’t be necessary, as Valve is alerted and should respond when spikes like this happen.

Steam is also planning major overhauls for user libraries. The library will have new search features and auto-grouping. For instance, if you create an RPG group in your library, the next time you purchase a game with similar tags, it will automatically be added. The library update will go into open beta this summer.

Store pages will receive a similar update to match the look. These will include tie-ins to the new Steam Events system. This tool will allow developers to more actively engage those that follow and own their games, alerting players about limited time events like bonus weekends, livestreams, and tournaments.

The events system is in closed beta now. Developers and users will have access to an open beta this summer.

Where Steam worked to make its case with developers (without overtly addressing the revenue share gap) was in its technical presentation. Last week, Valve rolled out new APIs for Steam and non-Steam games to give developers access to its network.

The network API hooks right into game code, and gives developers protection from DDoS attacks, hiding IP addresses and re-routing traffic over Valve’s backbone. The company touts 30 points of presence and 125 relays worldwide, with users automatically being routed from their ISPs to the nearest relay.