JPJ Group PLC Announces Half-year Report

JPJ Group plc
Results for the six months ended 30 June 2019

Gaming revenue grows 14% year-on-year; adjusted EBITDA up 2%
Trading in line with expectations; confident in full year outlook

LONDON / ACCESSWIRE / August 13, 2019 / JPJ Group plc (JPJ.L) (the 'Group'), a leading global online bingo-led operator, today announces the results for the six months ended 30 June 2019.

Financial summary[1]

Six months ended

30 June 2019

(£m)

Six months ended

30 June 2018

(£m)

Reported Change

(%)

Gaming revenue

169.5

149.0

14

Net income/(loss) from continuing operations (as reported under IFRS)

5.2

(0.1)

-

Adjusted EBITDA[2]

54.0

53.0

2

Adjusted net income2

40.8

41.7

(2)

Operating cash flows

36.1

48.9

(26)

Diluted net income/(loss) per share from continuing operations[3]

0.07

(0.00)

-

Diluted adjusted net income per share from continuing operations2,3

0.55

0.56

(2)

Financial highlights for first six months

  • Strong financial performance

o Gaming revenue rose 14% year-on-year, driven by strong organic growth[4] at Vera&John

o Adjusted EBITDA2 increased 2% year-on-year due to revenue growth and partially offset by expected impact from higher UK gaming taxes

o Adjusted net income2 decreased by 2% year-on-year due to higher depreciation on purchased tangible assets and higher amortisation on internally generated intangible assets

  • Ongoing cash generation and reduction in net debt

o Free cash flow[5] of £30.8 million and adjusted net debt[6] of £269.9 million (compared to £302.1 million at 31 December 2018)

o Adjusted net leverage ratio[7] of 2.47x reduced from 2.68x at 31 December 2018. Slightly higher than Q1 2019 due to cash requirements in Q2 2019

  • Following the good trading in the first six months of 2019, the Board remains confident in the full year outlook

Operational highlights

  • Continued improvement in core KPIs[8],[9] year-on-year:

o Average Active Customers per Month8,9 grew to 245,893 in the twelve months to 30 June 2019, an increase of 7% year-on-year

o Average Real Money Gaming Revenue per Month8,9 grew to £26.5 million, an increase of 12% year-on-year

o Monthly Real Money Gaming Revenue per Average Active Customer8,9 of £108, an increase of 5% year-on-year

Business segments highlights for H1 2019

  • Jackpotjoy9 (58% of Group revenue) - Gaming revenue fell by 6% year-on-year following a decline in both Jackpotjoy's UK and Swedish brands due to enhanced responsible gambling measures introduced in the UK and recent regulatory changes in Sweden; adjusted EBITDA2 decreased 26% due to higher gaming taxes in the UK and Sweden and an increase in marketing spend in Spain and the UK; Botemania brand (17% of segment revenues) continues to perform strongly

  • Vera&John (42% of Group revenue) - Gaming revenue growth of 58% (or 59% on a constant currency basis[10]); adjusted EBITDA2 increased substantially (up by 109%) as a result, with distribution and administrative costs growing more modestly at 33% and 57%, respectively