The Nintendo Switch Appears To Be Everything We Hoped For

"Whoa," says my 4-year-old son as I scoot onto his bunkbed grasping Nintendo's eminently totable new game system, called Switch. My son's like a mini-me version of Keanu Reeves' Ted, except the incredulity is 100 percent sincere.

We'd been playing The Legend of Zelda: Breath of the Wild for Nintendo's console on the living room TV, until I told him it was time to say goodnight...then followed him to his room, Switch in tow. "Are we going to play your new Zelda in my bed?" He makes a hysterical giggling sound, same as when we tell him we're going swimming, or building a room-scale blanket fort, or that tonight's a "stay up late" night. Not that he's never held a screen in bed before. His iPad mini harbors just one game, Minecraft, and as far as he's concerned, Minecraft is god. But tonight, for the first time in months, with the flip of a you-know-what, we have inexplicably killed god.

Except it's entirely explicable, once you've hefted Nintendo's new $299 hybrid TV/mobile entertainment platform in your hands. The novelty of a mainstream gaming system that goes wherever you do feels gravitationally irresistible. You can get why it exists by observing what it does, a feat that's true of little else in the games industry. There's certainly none of that confusing "Which screen do I eyeball now?" business per Nintendo's Wii U. Drop Switch in its cradle, count to three, and it's on your TV. Pull it out and it's in your hands. Decouple the Joy-Con controllers from its sides, pop the rear kickstand and it's on a table (or seat-back tray), your hands free to roam anywhere like creatures loosed from their cages.

Read more: Everything to know about the Nintendo Switch

These are just my first impressions of the system, but for the past 48 hours neural scans of my brain would probably resemble explosions in the sky. This, in theory, is the system I've wanted Nintendo to make for a very long time. As I'm typing this, the Switch (in handheld mode) is nestled in an elongated case inside a backpack sitting beside me at a coffeehouse. Yes, that's something mobile phones, tablets and Nintendo's own 3DS can do. But it's all the things they can't do that seem to validate Switch's existence.

Nintendo
Nintendo

Chief among them is Switch's ability to facilitate continuous play. Drop it in its cradle (the cradle attaches to your TV with an included HDMI cable), slide the Joy-Con controls up and off the 6.2-inch OLED touchscreen's sides, and you can either play holding them separately in your hands, or slip them onto an included "grip" that approximates the geometric feel of a traditional gamepad. The game never ceases to function. There's no shuffling of save files, waiting for video streams to buffer, or rebooting of operating systems. You merely shift video outputs, a process simpler (and faster) than tapping the "input" button on a TV remote.