Virtual Beings Get Real With First Emmy From Hollywood

(Bloomberg) -- Creators of virtual beings can now thank the academy for giving their work real-world recognition.

Fable Studio Inc.’s "Wolves in the Walls" is a virtual reality adaptation of a Neil Gaiman children’s book, and it just won an Emmy for outstanding innovation in interactive media. The story uses virtual reality goggles and handheld motion controllers to cast the player in the role of an imaginary friend for 8-year-old Lucy as they investigate the source of strange noises in her home. Lucy is a class of character now referred to as a virtual being.

“This is the first virtual beings project to get an Emmy,” said Edward Saatchi, a co-founder of Fable, which was spun out of a VR movie studio owned by Facebook Inc. “It should really help in Hollywood, get people thinking that maybe we should put a virtual being in a movie or have a virtual being singer.”

But what are virtual beings? Saatchi’s definition is a digital character with whom you can build a two-way relationship. While there is nothing yet that fully meets the standard, a number of companies have sprung up with attempts ranging from computer-generated (CG) Instagram influencers to chatbots and AI-powered digital companions. Millions of people already deal with primitive virtual beings when they ask their smart speakers for the day’s weather or cooking instructions, Saatchi contends.

“If the question is whether this is a real thing -- for sure,’’ said Sinan Aral, professor of information technology and marketing at MIT Sloan School of Management in Cambridge, Massachusetts. “This market is being made now.’’

For now, most of the action happens on Instagram. It’s been well over a decade since people realized that even a modest social media following can be converted into income, because brands will pay for ads that come with a personal touch. Now, entrepreneurs have figured out you can also manufacture micro-celebrities with computer graphics, and fans will still follow. For brands, CG influencers offer message control and flexibility without the messiness of dealing with real personalities.

“Because it is so blatantly a creation, the question of authenticity is moot,’’ said Sara Menouni, a creative director at Ykone, a Paris-based agency that pioneered influencer marketing. “This completely changes the game.”

The most famous among Instagram’s virtual beings is Lil Miquela, who has 1.6 million followers and in May showed up in a Calvin Klein commercial sharing a kiss with flesh-and-blood supermodel Bella Hadid. Miquela’s success has inspired a number of imitators. Shudu, created by a former fashion photographer, bills itself as the world’s first digital supermodel. Even KFC jumped on the bandwagon with a suave virtual version of Colonel Sanders.